![]() So with all three games in hand, I decided to try them out back to back. I’ve had Gunslinger from 2013 in my Steam library for quite a while, and last week I bought the two oldest games from 20 cheap on sale. It’s sort of another leftover from when I was deep into video games many years ago. I’ve always wanted to try out the trilogy of the Call of Juarez western FPS games by Techland. That’s what I really liked about Wolfenstein: The New Order. ![]() Call me old fashioned, but I’ve always wanted to have the vital information displayed at all times. Having the border of the screen glow red, perhaps with a squirt of blood sprayed, has always been way too ambiguous to me. Instead, shootouts now pretty much dominated the game.īut I must say, I never really liked the HUD-less UI with no health bar or action slots. The troublesome stealth sequences of the first game were gone. Both loading and saving was now very fast, the Chrome Engine looked competitive, and the cutscenes were now much more cinematic. I did eventually get used to the different style and the game was indeed much more slick than the first one. It felt like the developers wanted it to be Call of Duty: Bound in Blood rather than a proper sequel to Call of Juarez.Īlso, it was a prequel – telling the story of the three McCall brothers. The static HUD was also gone, replaced with temporary UI elements whenever a key was held down. The game threw me into the trenches of the civil war and pushed me from point to point with little time to stop and smell the roses. I actually didn’t like this much at first. Read more “Call of Juarez: Bound in Blood”ĭeveloper: Techland | Released: 2009 | Genre: FPS, Western Together with easily spotted enemies, this made the game easier in the beginning. Objects used for cover were now always easy to see and usually in abundance, and the few shots I received (shown as bullet damage to the screen) was easily shaken off while reloading in cover. The cover system no longer glued me to the crates and wall corners, but I still found it to be an improvement on the second game. Stealth and jumping was dialed down even further, mostly focusing on pure shootouts. I lamented the loss of the anti-heroes of the first two games, but it was made up for by a charming tale of a new gunslinger meeting the legends of the Wild West. The almost cel-shaded graphics and the sound effects were both outstanding, the dual and concentration modes refined even further, and it now sported an excellent level-up system. This western FPS was significantly improved in most departments. Some sequences such as avoiding dragon fire, shooting goblins with a bow, and a race with a narcissistic knight was a bit too much.ĭeveloper: Techland | Released: 2013 | Genre: FPS, Westernįinally I arrived at the third in this western series – the best of the trilogy. I can’t say that I was a fan of all of the action stuff, though. The adventure game parts quickly opened up with multiple locations and non-linear solutions, and the dialog was often splendid. I completed this first chapter in one sitting taking 6 hours, and I’m happy I spent time with it. Although QTE in games of today are technically already derived from Dragon’s Lair, it felt particularly strong here because of the first scene in a, well, dragon’s lair. The 3D adventure reminded me of Simon the Sorcerer 3D, and the QTE of Dragon’s Lair. To spice things up, the adventure was sometimes complemented with a blend of arcade action and QTE sequences. I could steer young Graham around with direction keys on scenes that sometimes were static, sometimes scrolling, clicking on things to interact. The game used much of the same template as Telltale Games who did e.g The Walking Dead and The Wolf Among Us. Definitely not bad for a free first chapter. Great animation, wonderful and funny dialog, lots of humor, and some ingenious puzzles too. I didn’t expect all that much apart from a modern take on the classic Sierra adventure games, but it was really top notch. My web statistics tell me that pretty much no one is reading these reviews but me, and then I might as well not waste time pretending to be a reviewer. Developer: The Odd Gentlemen | Released: 2015 | Genre: Adventure, 3DĪs of this post I will stop adding pros and cons.
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